The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it.Įarly sandbox games came out of space trading and combat games like Elite (1984) and city-building simulations and tycoon games like SimCity (1989). Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Such games may lack any objective, and are sometimes referred to as non-games or software toys. A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves.
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